Outliner
$2The Outliner redrawn in your theme, with what Maya leaves to a script.
Tools / Weight Manager
Every per-point map on a selection, in one list. Copy them, edit them, and move them between meshes that do not share a topology.
Rigging Add-on Needs the base package
Skin cluster influences and DQ blend weights, every weighted deformer, blend shape targets and base weights, nCloth and nRigid per-vertex maps, nConstraint maps, and any other array attribute that matches the point count. Maya scatters these across half a dozen editors. Here they are in one place.
Match by point index when the meshes agree, or by closest point when they do not. That moves a map between a proxy and a final mesh, between resolutions, and between different characters — the afternoon job that becomes a minute.
Replace, add, subtract, multiply, min or max, with a blend amount. Restrict any operation to the points you have selected in Maya. Skin normalisation is maintained on paste, so nothing needs cleaning up afterwards.
Flood, invert, clamp, multiply, smooth and remap, on any map in the list. Or launch Maya's own paint tool on a map and carry on as usual.
Export maps to a file, with a compact format for rigs carrying hundreds of deformers. Import them onto another character, with a dialog for pairing up names that do not match.
A hundred-thousand-point map moves in milliseconds, and every change is a single undo step.
This is a map manager and transfer tool, not a layer-based painting system. If what you want is to build skin weights in stacked layers, a dedicated painting tool is the better buy. What this does is see every per-point map a mesh carries, move maps around, and get weights from one place to another.
| Category | Rigging |
|---|---|
| Price | $2, one payment |
| Requires | The base package |
| Maya | 2024 to 2027, Windows |
| Install | Unzip into your Maya modules folder, restart Maya — how to install |
| Scene files | Writes nothing into your scene |
Bought once, yours to keep, updates included.